.\" Generated by the Allegro makedoc utility .TH get_rotation_quat 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME get_rotation_quat \- Constructs a quaternion to rotate points around all three axes. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void get_rotation_quat(QUAT *q, float x, float y, float z); .SH DESCRIPTION Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format). .SH SEE ALSO .BR exquat (3alleg4)