'\" t .\" Title: glDispatchCompute .\" Author: [FIXME: author] [see http://docbook.sf.net/el/author] .\" Generator: DocBook XSL Stylesheets v1.79.1 .\" Date: 01/03/2018 .\" Manual: [FIXME: manual] .\" Source: [FIXME: source] .\" Language: English .\" .TH "GLDISPATCHCOMPUTE" "3G" "01/03/2018" "[FIXME: source]" "[FIXME: manual]" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" glDispatchCompute \- launch one or more compute work groups .SH "C SPECIFICATION" .HP \w'void\ glDispatchCompute('u .BI "void glDispatchCompute(GLuint\ " "num_groups_x" ", GLuint\ " "num_groups_y" ", GLuint\ " "num_groups_z" ");" .SH "PARAMETERS" .PP \fInum_groups_x\fR .RS 4 The number of work groups to be launched in the X dimension\&. .RE .PP \fInum_groups_y\fR .RS 4 The number of work groups to be launched in the Y dimension\&. .RE .PP \fInum_groups_z\fR .RS 4 The number of work groups to be launched in the Z dimension\&. .RE .SH "DESCRIPTION" .PP \fBglDispatchCompute\fR launches one or more compute work groups\&. Each work group is processed by the active program object for the compute shader stage\&. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely independently and in unspecified order\&. \fInum_groups_x\fR, \fInum_groups_y\fR and \fInum_groups_z\fR specify the number of local work groups that will be dispatched in the X, Y and Z dimensions, respectively\&. .SH "ERRORS" .PP \fBGL_INVALID_OPERATION\fR is generated if there is no active program for the compute shader stage\&. .PP \fBGL_INVALID_VALUE\fR is generated if any of \fInum_groups_x\fR, \fInum_groups_y\fR, or \fInum_groups_z\fR is greater than or equal to the maximum work\-group count for the corresponding dimension\&. .SH "ASSOCIATED GETS" .PP \fBglGet\fR() with argument \fBGL_MAX_COMPUTE_WORK_GROUP_COUNT\fR .SH "VERSION SUPPORT" .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ \fBOpenGL Version\fR T} T{ \fBFunction / Feature Name\fR T}:T{ \fB2\&.0\fR T}:T{ \fB2\&.1\fR T}:T{ \fB3\&.0\fR T}:T{ \fB3\&.1\fR T}:T{ \fB3\&.2\fR T}:T{ \fB3\&.3\fR T}:T{ \fB4\&.0\fR T}:T{ \fB4\&.1\fR T}:T{ \fB4\&.2\fR T}:T{ \fB4\&.3\fR T}:T{ \fB4\&.4\fR T}:T{ \fB4\&.5\fR T} .T& l c c c c c c c c c c c c. T{ \fBglDispatchCompute\fR T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T} .TE .sp 1 .SH "SEE ALSO" .PP \fBglDispatchComputeIndirect\fR()\&. .SH "COPYRIGHT" .PP Copyright \(co 2013\-2014 Khronos Group\&. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1\&.0, 8 June 1999\&. \m[blue]\fBhttp://opencontent\&.org/openpub/\fR\m[]\&. .SH "COPYRIGHT" .br Copyright \(co 2013-2014 Khronos Group .br