'\" t .\" Title: glGetAttachedShaders .\" Author: [FIXME: author] [see http://docbook.sf.net/el/author] .\" Generator: DocBook XSL Stylesheets v1.79.1 .\" Date: 01/03/2018 .\" Manual: [FIXME: manual] .\" Source: [FIXME: source] .\" Language: English .\" .TH "GLGETATTACHEDSHADERS" "3G" "01/03/2018" "[FIXME: source]" "[FIXME: manual]" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" glGetAttachedShaders \- Returns the handles of the shader objects attached to a program object .SH "C SPECIFICATION" .HP \w'void\ glGetAttachedShaders('u .BI "void glGetAttachedShaders(GLuint\ " "program" ", GLsizei\ " "maxCount" ", GLsizei\ *" "count" ", GLuint\ *" "shaders" ");" .SH "PARAMETERS" .PP \fIprogram\fR .RS 4 Specifies the program object to be queried\&. .RE .PP \fImaxCount\fR .RS 4 Specifies the size of the array for storing the returned object names\&. .RE .PP \fIcount\fR .RS 4 Returns the number of names actually returned in \fIshaders\fR\&. .RE .PP \fIshaders\fR .RS 4 Specifies an array that is used to return the names of attached shader objects\&. .RE .SH "DESCRIPTION" .PP \fBglGetAttachedShaders\fR returns the names of the shader objects attached to \fIprogram\fR\&. The names of shader objects that are attached to \fIprogram\fR will be returned in \fIshaders\&.\fR The actual number of shader names written into \fIshaders\fR is returned in \fIcount\&.\fR If no shader objects are attached to \fIprogram\fR, \fIcount\fR is set to 0\&. The maximum number of shader names that may be returned in \fIshaders\fR is specified by \fImaxCount\fR\&. .PP If the number of names actually returned is not required (for instance, if it has just been obtained by calling \fBglGetProgram\fR()), a value of \fBNULL\fR may be passed for count\&. If no shader objects are attached to \fIprogram\fR, a value of 0 will be returned in \fIcount\fR\&. The actual number of attached shaders can be obtained by calling \fBglGetProgram\fR() with the value \fBGL_ATTACHED_SHADERS\fR\&. .SH "ERRORS" .PP \fBGL_INVALID_VALUE\fR is generated if \fIprogram\fR is not a value generated by OpenGL\&. .PP \fBGL_INVALID_OPERATION\fR is generated if \fIprogram\fR is not a program object\&. .PP \fBGL_INVALID_VALUE\fR is generated if \fImaxCount\fR is less than 0\&. .SH "ASSOCIATED GETS" .PP \fBglGetProgram\fR() with argument \fBGL_ATTACHED_SHADERS\fR .PP \fBglIsProgram\fR() .SH "VERSION SUPPORT" .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ \fBOpenGL Version\fR T} T{ \fBFunction / Feature Name\fR T}:T{ \fB2\&.0\fR T}:T{ \fB2\&.1\fR T}:T{ \fB3\&.0\fR T}:T{ \fB3\&.1\fR T}:T{ \fB3\&.2\fR T}:T{ \fB3\&.3\fR T}:T{ \fB4\&.0\fR T}:T{ \fB4\&.1\fR T}:T{ \fB4\&.2\fR T}:T{ \fB4\&.3\fR T}:T{ \fB4\&.4\fR T}:T{ \fB4\&.5\fR T} .T& l c c c c c c c c c c c c. T{ \fBglGetAttachedShaders\fR T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T} .TE .sp 1 .SH "SEE ALSO" .PP \fBglAttachShader\fR(), \fBglDetachShader\fR()\&. .SH "COPYRIGHT" .PP Copyright \(co 2003\-2005 3Dlabs Inc\&. Ltd\&. Copyright \(co 2010\-2014 Khronos Group\&. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1\&.0, 8 June 1999\&. \m[blue]\fBhttp://opencontent\&.org/openpub/\fR\m[]\&. .SH "COPYRIGHT" .br Copyright \(co 2003-2005 3Dlabs Inc. Ltd. .br Copyright \(co 2010-2014 Khronos Group .br