.\" Generated by the Allegro makedoc utility .TH apply_matrix 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME apply_matrix, apply_matrix_f \- Multiplies a point by a transformation matrix. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout); .B void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout); .SH DESCRIPTION Multiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout, *zout). .SH SEE ALSO .BR matrix_mul (3alleg4), .BR ex12bit (3alleg4), .BR ex3d (3alleg4), .BR exstars (3alleg4)