.\" Generated by the Allegro makedoc utility .TH draw_lit_sprite 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME draw_lit_sprite \- Draws a sprite tinted with a specific color. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void draw_lit_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int color); .SH DESCRIPTION In 256-color modes, uses the global color_map table to tint the sprite image to the specified color or to light it to the level specified by `color', depending on the function which was used to build the table (create_trans_table or create_light_table), and draws the resulting image to the destination bitmap. In truecolor modes, uses the blender functions to light the sprite image using the alpha level specified by `color' (the alpha level which was passed to the blender functions is ignored) and draws the resulting image to the destination bitmap. The `color' parameter must be in the range [0-255] whatever its actual meaning is. This must only be used after you have set up the color mapping table (for 256-color modes) or blender functions (for truecolor modes). Example: .nf /* Some one time initialisation code. */ COLOR_MAP global_light_table; create_light_table(&global_trans_table, my_palette, 10, 10, 60, NULL); ... if (get_color_depth() == 8) color_map = &global_light_table; else set_trans_blender(40, 40, 255, 255); /* Lit the cape with a blueish light. */ draw_lit_sprite(buffer, colored_cape, x, y, 64); .fi .SH SEE ALSO .BR draw_sprite (3alleg4), .BR draw_trans_sprite (3alleg4), .BR draw_gouraud_sprite (3alleg4), .BR draw_lit_rle_sprite (3alleg4), .BR color_map (3alleg4), .BR set_trans_blender (3alleg4), .BR bitmap_mask_color (3alleg4), .BR exblend (3alleg4)