.\" Automatically generated by Pandoc 2.17.1.1 .\" .\" Define V font for inline verbatim, using C font in formats .\" that render this, and otherwise B font. .ie "\f[CB]x\f[]"x" \{\ . ftr V B . ftr VI BI . ftr VB B . ftr VBI BI .\} .el \{\ . ftr V CR . ftr VI CI . ftr VB CB . ftr VBI CBI .\} .TH "ALLEGRO_GLYPH" "3alleg5" "" "Allegro reference manual" "" .hy .SH NAME .PP ALLEGRO_GLYPH - Allegro 5 API .SH SYNOPSIS .IP .nf \f[C] #include typedef struct ALLEGRO_GLYPH ALLEGRO_GLYPH; \f[R] .fi .SH DESCRIPTION .PP A structure containing the properties of a character in a font. .IP .nf \f[C] typedef struct ALLEGRO_GLYPH { ALLEGRO_BITMAP *bitmap; // the bitmap the character is on int x; // the x position of the glyph on bitmap int y; // the y position of the glyph on bitmap int w; // the width of the glyph in pixels int h; // the height of the glyph in pixels int kerning; // pixels of kerning (see below) int offset_x; // x offset to draw the glyph at int offset_y; // y offset to draw the glyph at int advance; // number of pixels to advance after this character } ALLEGRO_GLYPH; \f[R] .fi .PP bitmap may be a sub-bitmap in the case of color fonts. Bitmap can also be NULL in which case nothing should be drawn (sometimes true for whitespace characters in TTF fonts). .PP kerning should be added to the x position you draw to if you want your text kerned and depends on which codepoints al_get_glyph(3alleg5) was called with. .PP Glyphs are tightly packed onto the bitmap, so you need to add offset_x and offset_y to your draw position for the text to look right. .PP advance is the number of pixels to add to your x position to advance to the next character in a string and includes kerning. .SH SINCE .PP 5.2.1 .RS .PP \f[I][Unstable API]:\f[R] This API is new and subject to refinement. .RE .SH SEE ALSO .PP al_get_glyph(3alleg5)