Scroll to navigation

ALLEGRO_VERTEX_ELEMENT(3alleg5) ALLEGRO_VERTEX_ELEMENT(3alleg5)

NAME

ALLEGRO_VERTEX_ELEMENT - Allegro 5 API

SYNOPSIS

#include <allegro5/allegro_primitives.h>
typedef struct ALLEGRO_VERTEX_ELEMENT ALLEGRO_VERTEX_ELEMENT;
    

DESCRIPTION

A small structure describing a certain element of a vertex. E.g. the position of the vertex, or its color. These structures are used by the al_create_vertex_decl(3alleg5) function to create the vertex declaration. For that they generally occur in an array. The last element of such an array should have the attribute field equal to 0, to signify that it is the end of the array. Here is an example code that would create a declaration describing the ALLEGRO_VERTEX(3alleg5) structure (passing this as vertex declaration to al_draw_prim would be identical to passing NULL):

/* On compilers without the offsetof keyword you need to obtain the

* offset with sizeof and make sure to account for packing.
*/ ALLEGRO_VERTEX_ELEMENT elems[] = {
{ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_3, offsetof(ALLEGRO_VERTEX, x)},
{ALLEGRO_PRIM_TEX_COORD_PIXEL, ALLEGRO_PRIM_FLOAT_2, offsetof(ALLEGRO_VERTEX, u)},
{ALLEGRO_PRIM_COLOR_ATTR, 0, offsetof(ALLEGRO_VERTEX, color)},
{0, 0, 0} }; ALLEGRO_VERTEX_DECL* decl = al_create_vertex_decl(elems, sizeof(ALLEGRO_VERTEX));

Fields:

attribute - A member of the ALLEGRO_PRIM_ATTR(3alleg5) enumeration, specifying what this attribute signifies
storage - A member of the ALLEGRO_PRIM_STORAGE(3alleg5) enumeration, specifying how this attribute is stored
offset - Offset in bytes from the beginning of the custom vertex structure. The C function offsetof is very useful here.

SEE ALSO

al_create_vertex_decl(3alleg5), ALLEGRO_VERTEX_DECL(3alleg5), ALLEGRO_PRIM_ATTR(3alleg5), ALLEGRO_PRIM_STORAGE(3alleg5)

Allegro reference manual