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SPRITE-SHEET-TO-X3D(1) User Commands SPRITE-SHEET-TO-X3D(1)

NAME

sprite-sheet-to-x3d - convert spritesheet files into X3D files

DESCRIPTION

sprite-sheet-to-x3d: Convert spritesheet files into X3D files.

Usage:

sprite-sheet-to-x3d [OPTIONS]... <spritesheet> <output>

Available options are:

-h / --help
Print this help message and exit.
-v / --version
Print the version number and exit.
--fps=<single>
How many frames per second does the animation have. Determines the animations duration (TimeSensor.cycleInterval values in the X3D output).

Supported input file formats:

- Starling (.xml). Fully supported.

- Cocos2D (.plist). Covered most of the important stuff.

Rare features (like rotate, polygon sprites) are not supported, but they can be added easily, please submit a request!

Notes:

Animation frames must be named "XXX_YYY", where:

- XXX: Frame name, start with a letter, will be used as animation name.

- YYY: Frame number.

For example: slime_01.png, slime_02.png...

By default anchor will be placed at the center of the sprite if the tool didn't found it in spritesheet.

Developed using Castle Game Engine. See http://castle-engine.sourceforge.io/ for latest versions of this program, sources and documentation.

March 2017 Castle Game Engine