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| v.to.3d(1grass) | GRASS User's Manual | v.to.3d(1grass) |
NAME¶
v.to.3d - Performs transformation of 2D vector features to 3D.
KEYWORDS¶
vector, geometry, 3D
SYNOPSIS¶
v.to.3d
v.to.3d --help
v.to.3d [-rt] input=name
[layer=string] [type=string[,string,...]]
output=name [column=name]
[height=float] [--overwrite] [--help]
[--verbose] [--quiet] [--ui]
Flags:¶
Parameters:¶
- input=name [required]
-
Name of input vector map
Or data source for direct OGR access - layer=string
-
Layer number or name (’-1’ for all layers)
A single vector map can be connected to multiple database tables. This number determines which table to use. When used with direct OGR access this is the layer name.
Default: 1 - type=string[,string,...]
-
Input feature type
Options: point, line, boundary, centroid
Default: point,line,boundary,centroid - output=name [required]
-
Name for output vector map - column=name
-
Name of attribute column used for height
Can be used for reverse transformation, to store height of points - height=float
-
Fixed height for 3D vector features
DESCRIPTION¶
The v.to.3d module is used to transform 2D vector features to 3D. Height (z-coordinate) of 3D vector features can be specified by height parameter as fixed value or by column parameter.
The flag -r enables to perform reverse transformation, i.e., transform 3D vector to 2D by omitting z-coordinate. The height of input 3D features can be optionally stored in column.
NOTES¶
When transforming 2D vector features to 3D based on attribute, all NULL values are silently converted to height 0.0.
The reverse transformation, 2D to 3D, is possible for points and lines. In the case of lines, the reverse transformation should be used only when all vertices of a line have the same z-coordinate (for example contours).
EXAMPLES¶
Transform 2D vector features to 3D¶
# convert z-values from string to double v.db.addcolumn map=geodetic_pts columns="Z_VALUE_D double precision" v.db.update map=geodetic_pts column=Z_VALUE_D qcolumn=Z_VALUE v.db.select map=geodetic_pts columns=cat,Z_VALUE,Z_VALUE_D # convert 2D vector point map to 3D based on attribute v.to.3d input=geodetic_pts out=geodetic_pts_3d column=Z_VALUE_D
Transform 3D vector features to 2D¶
v.to.3d -rt input=elev_lid792_bepts output=elev_lid_2d
SEE ALSO¶
v.transform, v.extrude, v.drape
AUTHOR¶
Martin Landa, Czech Technical University in Prague, Czech Republic
SOURCE CODE¶
Available at: v.to.3d source code (history)
Latest change: Friday May 09 14:33:40 2025 in commit: b356c7e108fcbeca77474c8e83ebec8f1e7b3e4a
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