table of contents
rtcSetSceneBuildQuality(3) | Embree Ray Tracing Kernels 4 | rtcSetSceneBuildQuality(3) |
NAME¶
-
rtcSetSceneBuildQuality - sets the build quality for
the scene
SYNOPSIS¶
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#include <embree4/rtcore.h> void rtcSetSceneBuildQuality(
RTCScene scene,
enum RTCBuildQuality quality );
DESCRIPTION¶
The rtcSetSceneBuildQuality function sets the build quality (quality argument) for the specified scene (scene argument). Possible values for the build quality are:
- •
- RTC_BUILD_QUALITY_LOW: Create lower quality data structures, e.g. for dynamic scenes. A two-level spatial index structure is built when enabling this mode, which supports fast partial scene updates, and allows for setting a per-geometry build quality through the rtcSetGeometryBuildQuality function.
- •
- RTC_BUILD_QUALITY_MEDIUM: Default build quality for most usages. Gives a good compromise between build and render performance.
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- RTC_BUILD_QUALITY_HIGH: Create higher quality data structures for final-frame rendering. For certain geometry types this enables a spatial split BVH. When high quality mode is enabled, filter callbacks may be invoked multiple times for the same geometry.
Selecting a higher build quality results in better rendering performance but slower scene commit times. The default build quality for a scene is RTC_BUILD_QUALITY_MEDIUM.
EXIT STATUS¶
On failure an error code is set that can be queried using rtcGetDeviceError.
SEE ALSO¶
[rtcSetGeometryBuildQuality]