table of contents
| SDL_AndroidRequestPermission(3) | SDL3 FUNCTIONS | SDL_AndroidRequestPermission(3) |
NAME¶
SDL_AndroidRequestPermission - Request permissions at runtime, asynchronously.
HEADER FILE¶
Defined in SDL3/SDL_system.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_AndroidRequestPermission(const char *permission, SDL_AndroidRequestPermissionCallback cb, void *userdata);
DESCRIPTION¶
You do not need to call this for built-in functionality of SDL; recording from a microphone or reading images from a camera, using standard SDL APIs, will manage permission requests for you.
This function never blocks. Instead, the app-supplied callback will be called when a decision has been made. This callback may happen on a different thread, and possibly much later, as it might wait on a user to respond to a system dialog. If permission has already been granted for a specific entitlement, the callback will still fire, probably on the current thread and before this function returns.
If the request submission fails, this function returns -1 and the callback will NOT be called, but this should only happen in catastrophic conditions, like memory running out. Normally there will be a yes or no to the request through the callback.
FUNCTION PARAMETERS¶
- permission
- The permission to request.
- cb
- The callback to trigger when the request has a response.
- userdata
- An app-controlled pointer that is passed to the callback.
RETURN VALUE¶
Returns zero if the request was submitted, -1 if there was an error submitting. The result of the request is only ever reported through the callback, not this return value.
AVAILABILITY¶
This function is available since SDL 3.0.0.
| SDL 3.1.2 | Simple Directmedia Layer |