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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.3~git20250806+ds-1
SDL_ClaimWindowForGPUDevice(3) | SDL3 FUNCTIONS | SDL_ClaimWindowForGPUDevice(3) |
NAME¶
SDL_ClaimWindowForGPUDevice - Claims a window, creating a swapchain structure for it.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
bool SDL_ClaimWindowForGPUDevice( SDL_GPUDevice *device, SDL_Window *window);
DESCRIPTION¶
This must be called before SDL_AcquireGPUSwapchainTexture is called using the window. You should only call this function from the thread that created the window.
The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain parameters, you must call SDL_SetGPUSwapchainParameters after claiming the window.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success, or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called from the thread that created the window.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_ReleaseWindowFromGPUDevice(3), SDL_WindowSupportsGPUPresentMode(3), SDL_WindowSupportsGPUSwapchainComposition(3)
SDL 3.3.0 | Simple Directmedia Layer |