.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_CopyGPUTextureToTexture: .\" https://wiki.libsdl.org/SDL_CopyGPUTextureToTexture .\" Generated with SDL/build-scripts/wikiheaders.pl .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_CopyGPUTextureToTexture .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_CopyGPUTextureToTexture 3 "SDL 3.2.5" "Simple Directmedia Layer" "SDL3 FUNCTIONS" .SH NAME SDL_CopyGPUTextureToTexture \- Performs a texture-to-texture copy\[char46] .SH HEADER FILE Defined in SDL3/SDL_gpu\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "void SDL_CopyGPUTextureToTexture( .BI " SDL_GPUCopyPass *copy_pass, .BI " const SDL_GPUTextureLocation *source, .BI " const SDL_GPUTextureLocation *destination, .BI " Uint32 w, .BI " Uint32 h, .BI " Uint32 d, .BI " bool cycle); .fi .SH DESCRIPTION This copy occurs on the GPU timeline\[char46] You may assume the copy has finished in subsequent commands\[char46] .SH FUNCTION PARAMETERS .TP .I copy_pass a copy pass handle\[char46] .TP .I source a source texture region\[char46] .TP .I destination a destination texture region\[char46] .TP .I w the width of the region to copy\[char46] .TP .I h the height of the region to copy\[char46] .TP .I d the depth of the region to copy\[char46] .TP .I cycle if true, cycles the destination texture if the destination texture is bound, otherwise overwrites the data\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]2\[char46]0\[char46]