.\" This manpage content is licensed under Creative Commons
.\"  Attribution 4.0 International (CC BY 4.0)
.\"   https://creativecommons.org/licenses/by/4.0/
.\" This manpage was generated from SDL's wiki page for SDL_CopyGPUTextureToTexture:
.\"   https://wiki.libsdl.org/SDL_CopyGPUTextureToTexture
.\" Generated with SDL/build-scripts/wikiheaders.pl
.\" Please report issues in this manpage's content at:
.\"   https://github.com/libsdl-org/sdlwiki/issues/new
.\" Please report issues in the generation of this manpage from the wiki at:
.\"   https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_CopyGPUTextureToTexture
.\" SDL can be found at https://libsdl.org/
.de URL
\$2 \(laURL: \$1 \(ra\$3
..
.if \n[.g] .mso www.tmac
.TH SDL_CopyGPUTextureToTexture 3 "SDL 3.2.5" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_CopyGPUTextureToTexture \- Performs a texture-to-texture copy\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_gpu\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "void SDL_CopyGPUTextureToTexture(
.BI "    SDL_GPUCopyPass *copy_pass,
.BI "    const SDL_GPUTextureLocation *source,
.BI "    const SDL_GPUTextureLocation *destination,
.BI "    Uint32 w,
.BI "    Uint32 h,
.BI "    Uint32 d,
.BI "    bool cycle);
.fi
.SH DESCRIPTION
This copy occurs on the GPU timeline\[char46] You may assume the copy has finished
in subsequent commands\[char46]

.SH FUNCTION PARAMETERS
.TP
.I copy_pass
a copy pass handle\[char46]
.TP
.I source
a source texture region\[char46]
.TP
.I destination
a destination texture region\[char46]
.TP
.I w
the width of the region to copy\[char46]
.TP
.I h
the height of the region to copy\[char46]
.TP
.I d
the depth of the region to copy\[char46]
.TP
.I cycle
if true, cycles the destination texture if the destination texture is bound, otherwise overwrites the data\[char46]
.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]