table of contents
SDL_CreateWindowWithPosition(3) | SDL3 FUNCTIONS | SDL_CreateWindowWithPosition(3) |
NAME¶
SDL_CreateWindowWithPosition - Create a window with the specified position, dimensions, and flags.
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Window* SDL_CreateWindowWithPosition(const char *title, int x, int y, int w, int h, Uint32 flags);
DESCRIPTION¶
flags may be any of the following OR'd together:
• SDL_WINDOW_FULLSCREEN : fullscreen window at
desktop resolution
• SDL_WINDOW_OPENGL : window usable with an OpenGL
context
• SDL_WINDOW_VULKAN : window usable with a Vulkan
instance
• SDL_WINDOW_METAL : window usable with a Metal
instance
• SDL_WINDOW_HIDDEN : window is not visible
• SDL_WINDOW_BORDERLESS : no window decoration
• SDL_WINDOW_RESIZABLE : window can be resized
• SDL_WINDOW_MINIMIZED : window is minimized
• SDL_WINDOW_MAXIMIZED : window is maximized
• SDL_WINDOW_MOUSE_GRABBED : window has
grabbed mouse focus
The SDL_Window
is implicitly shown if
SDL_WINDOW_HIDDEN
is not set.
On Apple's macOS, you must set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
The window pixel size may differ from its window coordinate size if the window is on a high pixel density display. Use
SDL_GetWindowSize () to query the client area's size in window coordinates, and
SDL_GetWindowSizeInPixels () or
SDL_GetRenderOutputSize () to query the drawable size in pixels. Note that the drawable size can vary after the window is created and should be queried again if you get an
SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
event.
If the window is set fullscreen, the width and height parameters w and h will not be used. However, invalid size parameters (e.g. too large) may still fail. Window size is actually limited to 16384 x 16384 for all platforms at window creation.
If the window is created with any of the
SDL_WINDOW_OPENGL
or
SDL_WINDOW_VULKAN
flags, then the corresponding LoadLibrary function (
SDL_GL_LoadLibrary
or
SDL_Vulkan_LoadLibrary ) is called and the corresponding UnloadLibrary function is called by
SDL_DestroyWindow ().
If SDL_WINDOW_VULKAN
is specified and there isn't a working Vulkan driver, SDL_CreateWindow
() will fail because SDL_Vulkan_LoadLibrary () will fail.
If SDL_WINDOW_METAL
is specified on an OS that does not support Metal, SDL_CreateWindow ()
will fail.
On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns the window that was created or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_CreatePopupWindow(3), SDL_CreateWindow(3), SDL_CreateWindowFrom(3), SDL_DestroyWindow(3)
SDL 3.0.0 | SDL |