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SDL_GL_DeleteContext(3) | SDL3 FUNCTIONS | SDL_GL_DeleteContext(3) |
NAME¶
SDL_GL_DeleteContext - Delete an OpenGL context.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_GL_DeleteContext(SDL_GLContext context);
FUNCTION PARAMETERS¶
- context
- the OpenGL context to be deleted
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |