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.TH SDL_GL_SwapWindow 3 "SDL 3.2.10" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_GL_SwapWindow \- Update a window with OpenGL rendering\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_video\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "bool SDL_GL_SwapWindow(SDL_Window *window);
.fi
.SH DESCRIPTION
This is used with double-buffered OpenGL contexts, which are the default\[char46]

On macOS, make sure you bind 0 to the draw framebuffer before swapping the
window, otherwise nothing will happen\[char46] If you aren't using
glBindFramebuffer(), this is the default and you won't have to do anything
extra\[char46]

.SH FUNCTION PARAMETERS
.TP
.I window
the window to change\[char46]
.SH RETURN VALUE
Returns true on success or false on failure; call

.BR SDL_GetError
() for more information\[char46]

.SH THREAD SAFETY
This function should only be called on the main thread\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]