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SDL_GL_UnbindTexture(3) | SDL3 FUNCTIONS | SDL_GL_UnbindTexture(3) |
NAME¶
SDL_GL_UnbindTexture - Unbind an OpenGL/ES/ES2 texture from the current context.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_GL_UnbindTexture(SDL_Texture *texture);
DESCRIPTION¶
See SDL_GL_BindTexture () for examples on how to use these functions
FUNCTION PARAMETERS¶
- texture
- the texture to unbind from the current OpenGL/ES/ES2 context
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_GL_BindTexture(3), SDL_GL_MakeCurrent(3)
SDL 3.0.0 | SDL |