Scroll to navigation

SDL_GPUStorageTextureWriteOnlyBinding(3type) SDL3 DATATYPES SDL_GPUStorageTextureWriteOnlyBinding(3type)

NAME

SDL_GPUStorageTextureWriteOnlyBinding - A structure specifying parameters related to binding textures in a compute pass.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUStorageTextureWriteOnlyBinding
{
    SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE. */
    Uint32 mip_level;         /**< The mip level index to bind. */
    Uint32 layer;             /**< The layer index to bind. */
    SDL_bool cycle;           /**< SDL_TRUE cycles the texture if it is already bound. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUStorageTextureWriteOnlyBinding;

AVAILABILITY

This struct is available since SDL 3.0.0

SEE ALSO

(3), SDL_BeginGPUComputePass(3)

SDL 3.1.2 Simple Directmedia Layer