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.TH SDL_GamepadCapSenseEvent 3type "SDL 3.5.0" "Simple Directmedia Layer" "SDL3 DATATYPES"
.SH NAME
SDL_GamepadCapSenseEvent \- Gamepad capsense event structure (event.gcapsense.*)
.SH SYNOPSIS
.nf
.B #include <SDL3/SDL_events.h>
.PP
.BI "typedef struct SDL_GamepadCapSenseEvent
.BI "{
.BI "    SDL_EventType type;     /**< SDL_EVENT_GAMEPAD_CAPSENSE_TOUCH or SDL_EVENT_GAMEPAD_CAPSENSE_RELEASE */
.BI "    Uint32 reserved;
.BI "    Uint64 timestamp;       /**< In nanoseconds, populated using SDL_GetTicksNS() */
.BI "    SDL_JoystickID which;   /**< The joystick instance id */
.BI "    Uint8 capsense;         /**< The capsense type (SDL_GamepadCapSenseType) */
.BI "    bool down;              /**< true if the capsense is touched */
.BI "    Uint8 padding1;
.BI "    Uint8 padding2;
.BI "} SDL_GamepadCapSenseEvent;
.fi
.SH AVAILABILITY
This struct is available since SDL 3\[char46]6\[char46]0\[char46]

