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SDL_GetAudioCaptureDevices(3) | SDL3 FUNCTIONS | SDL_GetAudioCaptureDevices(3) |
NAME¶
SDL_GetAudioCaptureDevices - Get a list of currently-connected audio capture devices.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_AudioDeviceID* SDL_GetAudioCaptureDevices(int *count);
DESCRIPTION¶
This returns of list of available devices that record audio, like a microphone ("capture" devices). If you want devices that play sound, perhaps to speakers or headphones ("output" devices), use
SDL_GetAudioOutputDevices () instead.
This only returns a list of physical devices; it will not have any device IDs returned by SDL_OpenAudioDevice ().
FUNCTION PARAMETERS¶
- count
- a pointer filled in with the number of devices returned
RETURN VALUE¶
Returns a 0 terminated array of device instance IDs which should be freed with SDL_free (), or NULL on error; call
SDL_GetError () for more details.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_OpenAudioDevice(3), SDL_GetAudioOutputDevices(3)
SDL 3.1.2 | Simple Directmedia Layer |