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.TH SDL_GetGPUSwapchainTextureFormat 3 "SDL 3.2.10" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_GetGPUSwapchainTextureFormat \- Obtains the texture format of the swapchain for the given window\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_gpu\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat(
.BI "    SDL_GPUDevice *device,
.BI "    SDL_Window *window);
.fi
.SH DESCRIPTION
Note that this format can change if the swapchain parameters change\[char46]

.SH FUNCTION PARAMETERS
.TP
.I device
a GPU context\[char46]
.TP
.I window
an 
.BR SDL_Window
 that has been claimed\[char46]
.SH RETURN VALUE
(
.BR SDL_GPUTextureFormat
) Returns the texture format
of the swapchain\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]