.\" This manpage content is licensed under Creative Commons
.\"  Attribution 4.0 International (CC BY 4.0)
.\"   https://creativecommons.org/licenses/by/4.0/
.\" This manpage was generated from SDL's wiki page for SDL_GetGamepadAxisFromString:
.\"   https://wiki.libsdl.org/SDL_GetGamepadAxisFromString
.\" Generated with SDL/build-scripts/wikiheaders.pl
.\"  revision release-3.2.10-0-g877399b2b
.\" Please report issues in this manpage's content at:
.\"   https://github.com/libsdl-org/sdlwiki/issues/new
.\" Please report issues in the generation of this manpage from the wiki at:
.\"   https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetGamepadAxisFromString
.\" SDL can be found at https://libsdl.org/
.de URL
\$2 \(laURL: \$1 \(ra\$3
..
.if \n[.g] .mso www.tmac
.TH SDL_GetGamepadAxisFromString 3 "SDL 3.2.10" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_GetGamepadAxisFromString \- Convert a string into 
.BR SDL_GamepadAxis
 enum\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_gamepad\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);
.fi
.SH DESCRIPTION
This function is called internally to translate 
.BR SDL_Gamepad

mapping strings for the underlying joystick device into the consistent

.BR SDL_Gamepad
 mapping\[char46] You do not normally need to call this
function unless you are parsing 
.BR SDL_Gamepad
 mappings in your
own code\[char46]

Note specially that "righttrigger" and "lefttrigger" map to

.BR
.BR SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
and

.BR
.BR SDL_GAMEPAD_AXIS_LEFT_TRIGGER
,
respectively\[char46]

.SH FUNCTION PARAMETERS
.TP
.I str
string representing a 
.BR SDL_Gamepad
 axis\[char46]
.SH RETURN VALUE
(
.BR SDL_GamepadAxis
) Returns the

.BR SDL_GamepadAxis
 enum corresponding to the input string,
or 
.BR
.BR SDL_GAMEPAD_AXIS_INVALID
if no match was
found\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]

.SH SEE ALSO
.BR \(bu (3),
.BR SDL_GetGamepadStringForAxis (3)