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SDL_GetGamepadBindForButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadBindForButton(3) |
NAME¶
SDL_GetGamepadBindForButton - Get the SDL joystick layer binding for a gamepad button mapping.
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GamepadBinding SDL_GetGamepadBindForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
FUNCTION PARAMETERS¶
- gamepad
- a gamepad
- an button enum value (an SDL_GamepadButton
value)
RETURN VALUE¶
Returns a SDL_GamepadBinding
describing the bind. On failure (like the given Controller button doesn't
exist on the device), its .bindType will be
SDL_GAMEPAD_BINDTYPE_NONE .
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_GetGamepadBindForAxis(3)
SDL 3.0.0 | SDL |