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SDL_GetGamepadFromInstanceID(3) | SDL3 FUNCTIONS | SDL_GetGamepadFromInstanceID(3) |
NAME¶
SDL_GetGamepadFromInstanceID - Get the SDL_Gamepad
associated with a joystick instance ID, if it has been opened.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Gamepad* SDL_GetGamepadFromInstanceID(SDL_JoystickID instance_id);
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID of the gamepad
RETURN VALUE¶
Returns an SDL_Gamepad
on success or NULL on failure or if it hasn't been opened yet; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SDL 3.1.2 | Simple Directmedia Layer |