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SDL_GetGamepadMappingForGUID(3) SDL3 FUNCTIONS SDL_GetGamepadMappingForGUID(3)

NAME

SDL_GetGamepadMappingForGUID - Get the gamepad mapping string for a given GUID.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);

FUNCTION PARAMETERS

a structure containing the GUID for which a mapping is desired.

RETURN VALUE

Returns a mapping string or NULL on failure; call

SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetJoystickGUIDForID(3), (3), SDL_GetJoystickGUID(3)

SDL 3.1.6 Simple Directmedia Layer