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- experimental 3.1.6+ds-1
SDL_GetGamepadMappingForGUID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForGUID(3) |
NAME¶
SDL_GetGamepadMappingForGUID - Get the gamepad mapping string for a given GUID.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);
FUNCTION PARAMETERS¶
- guid
- a structure containing the GUID for which a mapping is desired.
RETURN VALUE¶
Returns a mapping string or NULL on failure; call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetJoystickGUIDForID(3), •(3), SDL_GetJoystickGUID(3)
SDL 3.1.6 | Simple Directmedia Layer |