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- experimental 3.1.6+ds-1
SDL_GetGamepadSensorData(3) | SDL3 FUNCTIONS | SDL_GetGamepadSensorData(3) |
NAME¶
SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
DESCRIPTION¶
The number of values and interpretation of the data is sensor dependent. See SDL_sensor .h for the details for each type of sensor.
FUNCTION PARAMETERS¶
- gamepad
- the gamepad to query.
- type
- the type of sensor to query.
- data
- a pointer filled with the current sensor state.
- num_values
- the number of values to write to data.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |