.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_HINT_VIDEO_WIN_D3DCOMPILER: .\" https://wiki.libsdl.org/SDL_HINT_VIDEO_WIN_D3DCOMPILER .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision release-3.2.10-0-g877399b2b .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_HINT_VIDEO_WIN_D3DCOMPILER .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_HINT_VIDEO_WIN_D3DCOMPILER 3 "SDL 3.2.10" "Simple Directmedia Layer" "SDL3 FUNCTIONS" .SH NAME SDL_HINT_VIDEO_WIN_D3DCOMPILER \- A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries\[char46] .SH HEADER FILE Defined in SDL3/SDL_hints\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" .fi .SH DESCRIPTION SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project\[char46] It can use two different sets of binaries, those compiled by the user from source or those provided by the Chrome browser\[char46] In the later case, these binaries require that SDL loads a DLL providing the shader compiler\[char46] The variable can be set to the following values: \(bu "d3dcompiler_46\[char46]dll" - best for Vista or later\[char46] (default) \(bu "d3dcompiler_43\[char46]dll" - for XP support\[char46] \(bu "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries\[char46] This hint should be set before SDL is initialized\[char46] .SH AVAILABILITY This hint is available since SDL 3\[char46]2\[char46]0\[char46]