.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_HINT_WINDOWS_GAMEINPUT: .\" https://wiki.libsdl.org/SDL_HINT_WINDOWS_GAMEINPUT .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision release-3.2.10-0-g877399b2b .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_HINT_WINDOWS_GAMEINPUT .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_HINT_WINDOWS_GAMEINPUT 3 "SDL 3.2.10" "Simple Directmedia Layer" "SDL3 FUNCTIONS" .SH NAME SDL_HINT_WINDOWS_GAMEINPUT \- A variable controlling whether GameInput is used for raw keyboard and mouse on Windows\[char46] .SH HEADER FILE Defined in SDL3/SDL_hints\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT" .fi .SH DESCRIPTION The variable can be set to the following values: \(bu "0": GameInput is not used for raw keyboard and mouse events\[char46] \(bu "1": GameInput is used for raw keyboard and mouse events, if available\[char46] (default) This hint should be set before SDL is initialized\[char46] .SH AVAILABILITY This hint is available since SDL 3\[char46]2\[char46]0\[char46]