table of contents
SDL_IsAudioDevicePaused(3) | SDL3 FUNCTIONS | SDL_IsAudioDevicePaused(3) |
NAME¶
SDL_IsAudioDevicePaused - Use this function to query if an audio device is paused.
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_bool SDL_IsAudioDevicePaused(SDL_AudioDeviceID dev);
DESCRIPTION¶
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be. Physical and invalid device IDs will report themselves as unpaused here.
FUNCTION PARAMETERS¶
- dev
- a device opened by SDL_OpenAudioDevice ()
RETURN VALUE¶
Returns SDL_TRUE
if device is valid and paused,
SDL_FALSE
otherwise.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_PauseAudioDevice(3), SDL_ResumeAudioDevice(3), SDL_IsAudioDevicePaused(3)
SDL 3.0.0 | SDL |