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SDL_QueryTexture(3) | SDL3 FUNCTIONS | SDL_QueryTexture(3) |
NAME¶
SDL_QueryTexture - Query the attributes of a texture.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_QueryTexture(SDL_Texture *texture, SDL_PixelFormatEnum *format, int *access, int *w, int *h);
FUNCTION PARAMETERS¶
- texture
- the texture to query
- format
- a pointer filled in with the raw format of the texture; the actual format
may differ, but pixel transfers will use this format (one of the
SDL_PixelFormatEnum
values). This argument can be NULL if you don't need this information. - access
- a pointer filled in with the actual access to the texture (one of the
SDL_TextureAccess
values). This argument can be NULL if you don't need this information. - w
- a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information.
- h
- a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information.
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SDL 3.1.2 | Simple Directmedia Layer |