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SDL_SaveBMP_RW(3) | SDL3 FUNCTIONS | SDL_SaveBMP_RW(3) |
NAME¶
SDL_SaveBMP_RW - Save a surface to a seekable SDL data stream in BMP format.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_SaveBMP_RW(SDL_Surface *surface, SDL_RWops *dst, SDL_bool freedst);
DESCRIPTION¶
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_LoadBMP_RW(3), SDL_SaveBMP(3)
SDL 3.0.0 | SDL |