table of contents
SDL_SetWindowGrab(3) | SDL3 FUNCTIONS | SDL_SetWindowGrab(3) |
NAME¶
SDL_SetWindowGrab - Set a window's input grab mode.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
DESCRIPTION¶
When input is grabbed, the mouse is confined to the window. This function will also grab the keyboard if
SDL_HINT_GRAB_KEYBOARD is set. To grab the keyboard without also grabbing the mouse, use
SDL_SetWindowKeyboardGrab ().
If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_GetGrabbedWindow(3), SDL_GetWindowGrab(3)
SDL 3.1.0 | SDL |