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.TH SDL_StorageReady 3 "SDL 3.2.6" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_StorageReady \- Checks if the storage container is ready to use\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_storage\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "bool SDL_StorageReady(SDL_Storage *storage);
.fi
.SH DESCRIPTION
This function should be called in regular intervals until it returns true -
however, it is not recommended to spinwait on this call, as the backend may
depend on a synchronous message loop\[char46] You might instead poll this in your
game's main loop while processing events and drawing a loading screen\[char46]

.SH FUNCTION PARAMETERS
.TP
.I storage
a storage container to query\[char46]
.SH RETURN VALUE
Returns true if the container is ready, false otherwise\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]