.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_StorageReady: .\" https://wiki.libsdl.org/SDL_StorageReady .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision release-3.2.6-0-g65864190c .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_StorageReady .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_StorageReady 3 "SDL 3.2.6" "Simple Directmedia Layer" "SDL3 FUNCTIONS" .SH NAME SDL_StorageReady \- Checks if the storage container is ready to use\[char46] .SH HEADER FILE Defined in SDL3/SDL_storage\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "bool SDL_StorageReady(SDL_Storage *storage); .fi .SH DESCRIPTION This function should be called in regular intervals until it returns true - however, it is not recommended to spinwait on this call, as the backend may depend on a synchronous message loop\[char46] You might instead poll this in your game's main loop while processing events and drawing a loading screen\[char46] .SH FUNCTION PARAMETERS .TP .I storage a storage container to query\[char46] .SH RETURN VALUE Returns true if the container is ready, false otherwise\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]2\[char46]0\[char46]