table of contents
SDL_iOSSetAnimationCallback(3) | SDL3 FUNCTIONS | SDL_iOSSetAnimationCallback(3) |
NAME¶
SDL_iOSSetAnimationCallback - Use this function to set the animation callback on Apple iOS.
HEADER FILE¶
Defined in SDL3/SDL_system.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_iOSSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
DESCRIPTION¶
The function prototype for callback is:
c void callback(void* callbackParam);
Where its parameter, callbackParam , is what was passed as callbackParam to SDL_iOSSetAnimationCallback ().
This function is only available on Apple iOS.
For more information see:
https://wiki.libsdl.org/SDL3/README/ios
Note that if you use the "main callbacks" instead of a standard C main function, you don't have to use this API, as SDL will manage this for you.
Details on main callbacks are here:
FUNCTION PARAMETERS¶
- window
- the window for which the animation callback should be set
- interval
- the number of frames after which callback will be called
- callback
- the function to call for every frame.
- callbackParam
- a pointer that is passed to callback .
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_iOSSetEventPump(3)
SDL 3.1.2 | Simple Directmedia Layer |