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Mix_SetPanning(3) SDL_mixer3 FUNCTIONS Mix_SetPanning(3)

NAME

Mix_SetPanning - Set the panning of a channel.

HEADER FILE

Defined in SDL3_mixer/SDL_mixer.h

SYNOPSIS

#include "SDL3_mixer/SDL_mixer.h"
bool Mix_SetPanning(int channel, Uint8 left, Uint8 right);

DESCRIPTION

The left and right channels are specified as integers between 0 and 255, quietest to loudest, respectively.

Technically, this is just individual volume control for a sample with two (stereo) channels, so it can be used for more than just panning. If you want real panning, call it like this:

Mix_SetPanning(channel, left, 255 - left);
    

Setting channel to MIX_CHANNEL_POST
registers this as a posteffect, and the panning will be done to the final mixed stream before passing it on to the audio device.

This uses the Mix_RegisterEffect () API internally, and returns without registering the effect function if the audio device is not configured for stereo output. Setting both left and right to 255 causes this effect to be unregistered, since that is the data's normal state.

Note that an audio device in mono mode is a no-op, but this call will return successful in that case. Error messages can be retrieved from

Mix_GetError ().

FUNCTION PARAMETERS

The mixer channel to pan or MIX_CHANNEL_POST .
Volume of stereo left channel, 0 is silence, 255 is full volume.
Volume of stereo right channel, 0 is silence, 255 is full volume.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL_mixer 3.0.0.

SEE ALSO

(3), Mix_SetPosition(3), (3), Mix_SetDistance(3)

SDL_mixer 3.0.0 SDL_mixer