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TTF_RenderGlyph32_Solid(3) SDL_ttf3 FUNCTIONS TTF_RenderGlyph32_Solid(3)

NAME

TTF_RenderGlyph32_Solid - Render a single 32-bit glyph at fast quality to a new 8-bit surface.

HEADER FILE

Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderGlyph32_Solid(TTF_Font *font,
                Uint32 ch, SDL_Color fg);

DESCRIPTION

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

This is the same as TTF_RenderGlyph_Solid (), but takes a 32-bit character instead of 16-bit, and thus can render a larger range. If you are sure you'll have an SDL_ttf that's version 2.0.18 or newer, there's no reason not to use this function exclusively.

You can render at other quality levels with

TTF_RenderGlyph32_Shaded ,

TTF_RenderGlyph32_Blended , and

TTF_RenderGlyph32_LCD .

FUNCTION PARAMETERS

the font to render with.
the character to render.
the foreground color for the text.

RETURN VALUE

Returns a new 8-bit, palettized surface, or NULL if there was an error.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

(3), TTF_RenderGlyph32_Shaded(3), (3), TTF_RenderGlyph32_Blended(3), (3), TTF_RenderGlyph32_LCD(3)

SDL_ttf 3.0.0 SDL_ttf