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TTF_RenderGlyph_Blended(3) SDL_ttf3 FUNCTIONS TTF_RenderGlyph_Blended(3)

NAME

TTF_RenderGlyph_Blended - Render a single UNICODE codepoint at high quality to a new ARGB surface.

HEADER FILE

Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderGlyph_Blended(TTF_Font *font, Uint32 ch, SDL_Color fg);

DESCRIPTION

This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

You can render at other quality levels with

TTF_RenderGlyph_Solid ,

TTF_RenderGlyph_Shaded , and

TTF_RenderGlyph_LCD .

FUNCTION PARAMETERS

the font to render with.
the codepoint to render.
the foreground color for the text.

RETURN VALUE

Returns a new 32-bit, ARGB surface, or NULL if there was an error.

THREAD SAFETY

This function should be called on the thread that created the font.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

(3), TTF_RenderGlyph_LCD(3), (3), TTF_RenderGlyph_Shaded(3), (3), TTF_RenderGlyph_Solid(3)

SDL_ttf 3.0.0 SDL_ttf