table of contents
- experimental 3~git20241102~f20defe+ds-1
TTF_RenderGlyph_Blended(3) | SDL_ttf3 FUNCTIONS | TTF_RenderGlyph_Blended(3) |
NAME¶
TTF_RenderGlyph_Blended - Render a single UNICODE codepoint at high quality to a new ARGB surface.
HEADER FILE¶
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS¶
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderGlyph_Blended(TTF_Font *font, Uint32 ch, SDL_Color fg);
DESCRIPTION¶
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with
TTF_RenderGlyph_Solid ,
TTF_RenderGlyph_Shaded , and
TTF_RenderGlyph_LCD .
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
THREAD SAFETY¶
This function should be called on the thread that created the font.
AVAILABILITY¶
This function is available since SDL_ttf 3.0.0.
SEE ALSO¶
•(3), TTF_RenderGlyph_LCD(3), •(3), TTF_RenderGlyph_Shaded(3), •(3), TTF_RenderGlyph_Solid(3)
SDL_ttf 3.0.0 | SDL_ttf |