table of contents
- experimental 3~git20241102~f20defe+ds-1
TTF_RenderText_LCD(3) | SDL_ttf3 FUNCTIONS | TTF_RenderText_LCD(3) |
NAME¶
TTF_RenderText_LCD - Render UTF-8 text at LCD subpixel quality to a new ARGB surface.
HEADER FILE¶
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS¶
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderText_LCD(TTF_Font *font, const char *text, size_t length, SDL_Color fg, SDL_Color bg);
DESCRIPTION¶
This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use
TTF_RenderText_LCD_Wrapped () instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You can render at other quality levels with
TTF_RenderText_Solid ,
TTF_RenderText_Shaded , and
TTF_RenderText_Blended .
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
THREAD SAFETY¶
This function should be called on the thread that created the font.
AVAILABILITY¶
This function is available since SDL_ttf 3.0.0.
SEE ALSO¶
•(3), TTF_RenderText_Blended(3), •(3), TTF_RenderText_LCD_Wrapped(3), •(3), TTF_RenderText_Shaded(3), •(3), TTF_RenderText_Solid(3)
SDL_ttf 3.0.0 | SDL_ttf |