Scroll to navigation

TTF_RenderText_Shaded_Wrapped(3) SDL_ttf3 FUNCTIONS TTF_RenderText_Shaded_Wrapped(3)

NAME

TTF_RenderText_Shaded_Wrapped - Render word-wrapped UTF-8 text at high quality to a new 8-bit surface.

HEADER FILE

Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderText_Shaded_Wrapped(TTF_Font *font, const char *text, size_t length, SDL_Color fg, SDL_Color bg, int wrap_width);

DESCRIPTION

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.

Text is wrapped to multiple lines on line endings and on word boundaries if it extends beyond wrap_width in pixels.

If wrap_width is 0, this function will only wrap on newline characters.

You can render at other quality levels with

TTF_RenderText_Solid_Wrapped ,

TTF_RenderText_Blended_Wrapped , and

TTF_RenderText_LCD_Wrapped .

FUNCTION PARAMETERS

the font to render with.
text to render, in UTF-8 encoding.
the length of the text, in bytes, or 0 for null terminated text.
the foreground color for the text.
the background color for the text.
the maximum width of the text surface or 0 to wrap on newline characters.

RETURN VALUE

Returns a new 8-bit, palettized surface, or NULL if there was an error.

THREAD SAFETY

This function should be called on the thread that created the font.

AVAILABILITY

This function is available since SDL_ttf 3.0.0.

SEE ALSO

(3), TTF_RenderText_Blended_Wrapped(3), (3), TTF_RenderText_LCD_Wrapped(3), (3), TTF_RenderText_Shaded(3), (3), TTF_RenderText_Solid_Wrapped(3)

SDL_ttf 3.0.0 SDL_ttf