table of contents
TTF_RenderUTF8_Blended(3) | SDL_ttf3 FUNCTIONS | TTF_RenderUTF8_Blended(3) |
NAME¶
TTF_RenderUTF8_Blended - Render UTF-8 text at high quality to a new ARGB surface.
HEADER FILE¶
Defined in SDL3_ttf/SDL_ttf.h
SYNOPSIS¶
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderUTF8_Blended(TTF_Font *font, const char *text, SDL_Color fg);
DESCRIPTION¶
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use
TTF_RenderUTF8_Blended_Wrapped () instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You can render at other quality levels with
TTF_RenderUTF8_Solid ,
TTF_RenderUTF8_Shaded , and
TTF_RenderUTF8_LCD .
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
AVAILABILITY¶
This function is available since SDL_ttf 3.0.0.
SEE ALSO¶
•(3), TTF_RenderUNICODE_Blended(3)
SDL_ttf 3.0.0 | SDL_ttf |