.TH OPENJKDED 6 2014-12-30 .SH NAME openjkded \- Jedi Academy dedicated server .SH SYNOPSIS .BR openjkded .BR "" [ \-h | \-\-help ] .BR "" [ \-q | \-\-quiet ] .BR "" [ +set .IR option " " value ]... [\fB+\fIcommand\fR] ... .SH DESCRIPTION .B openjkded is the OpenJK dedicated server for the first- and third-person action game Star Wars Jedi Knight: Jedi Academy. .SH OPTIONS The wrapper script used for OpenJK in Debian accepts these options: .TP \fB\-h\fR, \fB\-\-help\fR Display a short help summary .TP \fB\-q\fR, \fB\-\-quiet\fR Disable all output .PP Any console command can also be prefixed with \fB+\fR and used as a command-line option (run the server in a terminal to use the console). The \fB+set\fR command is generally the most useful to use on the command line. .PP Options that can be set with \fB+set\fR (note that this is not a full list!) include: .PP \fBdedicated\fR \fI0-2\fR .PP \fBfs_game\fR .PP \fBg_allowVote\fR .PP \fBg_banIPs\fR .PP \fBg_gametype\fR .PP \fBg_gravity\fR .PP \fBg_inactivity\fR .PP \fBg_maxGameClients\fR .PP \fBg_motd\fR .PP \fBg_needpass\fR .PP \fBg_password\fR .PP \fBnet_ip\fR .PP \fBnet_port\fR .PP \fBnet_qport\fR .PP \fBnextmap\fR .PP \fBsv_allowDownload\fR .PP \fBsv_floodProtect\fR .PP \fBsv_fps\fR .PP \fBsv_hostname\fR .PP \fBsv_maxclients\fR .PP \fBsv_maxPing\fR (Measurd in milliseconds) .PP \fBsv_minPing\fR (Measurd in milliseconds) .PP \fBsv_pure\fR .PP \fBtimelimit\fR (Measured in minutes) .SH ENVIRONMENT The wrapper script used to launch OpenJK allows it to be debugged by setting environment variables. .TP \fBOPENJK_DEBUGGER=\fIcommand\fR A debugger or other prefix to prepend to the OpenJK command line, such as \fBstrace\fR; overridden by \fBOPENJK_BACKTRACE\fR .TP \fBOPENJK_BACKTRACE=1\fR Use \fBgdb\fR(1) to get a backtrace if OpenJK crashes (the \fBgdb\fR package must be installed for this to work) .SH SEE ALSO .BR openjk (6), .BR openjk_sp (6), .BR openjo_sp (6), /usr/share/doc/openjk-academy-server .SH AUTHOR Jedi Academy was written by Raven Software, based on id Software's Quake III Arena engine. The engine used in Debian is OpenJK, maintained by the JACoders community, with various enhancements taken from ioquake3. .PP This manual page was written by Bruno "Fuddl" Kleinert and Simon McVittie , for the Debian project (but may be used by others).