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OPENMW(6) OpenMW Commands OPENMW(6)

NAME

openmw - Reimplementation of the Morrowind Engine

OPTIONS

print help message
print version information and quit
set data directories (later directories have higher priority)
set local data directory (highest priority)
set fallback BSA archives (later archives have higher priority)
set resources directory
set initial cell
content file(s): esm/esp, or omwgame/omwaddon
output animation indices files
disable all sounds
verbose script output
compile all scripts (excluding dialogue scripts) at startup
enable console-only script functionality
select a file containing a list of console commands that is executed on startup
activate char gen/new game mechanics
strict file system handling (no case folding)
Character encoding used in OpenMW game messages:
win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
win1252 - Western European (Latin) alphabet, used by default
fallback values
activation distance override

REPORTING BUGS

Report bugs at http://bugs.openmw.org/

OCTOBER 2013 OpenMW