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GLDEBUGMESSAGECALLBA(3G) | [FIXME: manual] | GLDEBUGMESSAGECALLBA(3G) |
NAME¶
glDebugMessageCallback - specify a callback to receive debugging messages from the GLC SPECIFICATION¶
void
glDebugMessageCallback(DEBUGPROC callback,
void * userParam);
PARAMETERS¶
callbackThe address of a callback function that will be called
when a debug message is generated.
userParam
A user supplied pointer that will be passed on each
invocation of callback.
DESCRIPTION¶
glDebugMessageCallback sets the current debug output callback function to the function whose address is given in callback. The callback function should have the following prototype (in C), or be otherwise compatible with such a prototype:typedef void (APIENTRY *DEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, void *userParam);
NOTES¶
When the GL is in use remotely, the server may not be able to call functions in the client's address space. In such cases, the callback function may not be invoked and the user should retrieve debug messages from the context's debug message log by calling glGetDebugMessageLog().VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDebugMessageCallback | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
SEE ALSO¶
glDebugMessageControl(), glDebugMessageInsert(), glGetDebugMessageLog().COPYRIGHT¶
Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.COPYRIGHT¶
Copyright © 2013-2014 Khronos Group08/26/2014 | [FIXME: source] |