table of contents
ASEPRITE(1) | General Commands Manual | ASEPRITE(1) |
NAME¶
aseprite - sprite editor
SYNOPSIS¶
aseprite [options] files...
DESCRIPTION¶
This manual page documents briefly the aseprite program.
aseprite (aka ASE, Allegro Sprite Editor) is a program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.
OPTIONS¶
A summary of options is included below.
- --palette <filename>
- Use a specific palette by default.
- --shell
- Start an interactive console to execute scripts.
- --batch
- Do not start the UI.
- --data <filename>
- File to store the sprite sheet metadata (.json file).
- --sheet <filename>
- Image file to save the texture (.png).
- --verbose
- Explain what is being done (in stderr or a log file).
- --help
- Display help and exit.
- --version
- Output version information and exit.
CONFIGURATION FILE¶
RESIZING¶
To get a version of Aseprite with resizing capability, one can obtain and compile the code from https://github.com/aseprite/aseprite, which contains a patched version of the Allegro library. Another alternative is to buy a compiled version on http://www.aseprite.org.
SEE ALSO¶
- /usr/share/doc/aseprite/README.md.gz
- README file, general information
- http://www.aseprite.org/docs/
- Online documentation
AUTHOR¶
ASEPRITE was written by David Capello.
This manual page was written by Tobias Hansen <thansen@debian.org>, for the Debian project (and may be used by others).
March 8, 2016 |