.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GPUGraphicsPipelineTargetInfo: .\" https://wiki.libsdl.org/SDL_GPUGraphicsPipelineTargetInfo .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision release-3.2.8-0-gf6864924f .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GPUGraphicsPipelineTargetInfo .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GPUGraphicsPipelineTargetInfo 3type "SDL 3.2.8" "Simple Directmedia Layer" "SDL3 DATATYPES" .SH NAME SDL_GPUGraphicsPipelineTargetInfo \- A structure specifying the descriptions of render targets used in a graphics pipeline\[char46] .SH HEADER FILE Defined in SDL3/SDL_gpu\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "typedef struct SDL_GPUGraphicsPipelineTargetInfo .BI "{ .BI " const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */ .BI " Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */ .BI " SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */ .BI " bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */ .BI " Uint8 padding1; .BI " Uint8 padding2; .BI " Uint8 padding3; .BI "} SDL_GPUGraphicsPipelineTargetInfo; .fi .SH AVAILABILITY This struct is available since SDL 3\[char46]2\[char46]0\[char46] .SH SEE ALSO .BR \(bu (3), .BR SDL_GPUGraphicsPipelineCreateInfo (3type), .BR \(bu (3), .BR SDL_GPUColorTargetDescription (3type), .BR \(bu (3), .BR SDL_GPUTextureFormat (3type)