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.TH SDL_GPUGraphicsPipelineTargetInfo 3type "SDL 3.2.8" "Simple Directmedia Layer" "SDL3 DATATYPES"
.SH NAME
SDL_GPUGraphicsPipelineTargetInfo \- A structure specifying the descriptions of render targets used in a graphics pipeline\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_gpu\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "typedef struct SDL_GPUGraphicsPipelineTargetInfo
.BI "{
.BI "    const SDL_GPUColorTargetDescription *color_target_descriptions;  /**< A pointer to an array of color target descriptions. */
.BI "    Uint32 num_color_targets;                                        /**< The number of color target descriptions in the above array. */
.BI "    SDL_GPUTextureFormat depth_stencil_format;                       /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */
.BI "    bool has_depth_stencil_target;                               /**< true specifies that the pipeline uses a depth-stencil target. */
.BI "    Uint8 padding1;
.BI "    Uint8 padding2;
.BI "    Uint8 padding3;
.BI "} SDL_GPUGraphicsPipelineTargetInfo;
.fi
.SH AVAILABILITY
This struct is available since SDL 3\[char46]2\[char46]0\[char46]

.SH SEE ALSO
.BR \(bu (3),
.BR SDL_GPUGraphicsPipelineCreateInfo (3type),
.BR \(bu (3),
.BR SDL_GPUColorTargetDescription (3type),
.BR \(bu (3),
.BR SDL_GPUTextureFormat (3type)