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.TH SDL_HINT_GAMECONTROLLERCONFIG 3 "SDL 3.2.8" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_HINT_GAMECONTROLLERCONFIG \- A variable that lets you manually hint extra gamecontroller db entries\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_hints\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
.fi
.SH DESCRIPTION
The variable should be newline delimited rows of gamecontroller config
data, see 
.BR SDL_gamepad
\[char46]h

You can update mappings after SDL is initialized with

.BR SDL_GetGamepadMappingForGUID
() and

.BR SDL_AddGamepadMapping
()

This hint should be set before SDL is initialized\[char46]

.SH AVAILABILITY
This hint is available since SDL 3\[char46]2\[char46]0\[char46]