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.TH SDL_LoadPNG 3 "SDL 3.4.4" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_LoadPNG \- Load a PNG image from a file\[char46]
.SH SYNOPSIS
.nf
.B #include <SDL3/SDL_surface.h>
.PP
.BI "SDL_Surface * SDL_LoadPNG(const char *file);
.fi
.SH DESCRIPTION
This is intended as a convenience function for loading images from trusted sources\[char46] If you want to load arbitrary images you should use libpng or another image loading library designed with security in mind\[char46]
.PP
The new surface should be freed with
.BR SDL_DestroySurface ()\[char46]
Not doing so will result in a memory leak\[char46]

.SH FUNCTION PARAMETERS
.TP
.I file
the PNG file to load\[char46]
.SH RETURN VALUE
Returns a pointer to a new
.BR SDL_Surface
structure or NULL on failure; call
.BR SDL_GetError ()
for more information\[char46]

.SH THREAD SAFETY
It is safe to call this function from any thread\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]4\[char46]0\[char46]

.SH SEE ALSO
.BR SDL_DestroySurface (3),
.BR SDL_LoadPNG_IO (3),
.BR SDL_SavePNG (3)
