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.TH SDL_UpdateYUVTexture 3 "SDL 3.2.8" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_UpdateYUVTexture \- Update a rectangle within a planar YV12 or IYUV texture with new pixel data\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_render\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "bool SDL_UpdateYUVTexture(SDL_Texture *texture,
.BI "                     const SDL_Rect *rect,
.BI "                     const Uint8 *Yplane, int Ypitch,
.BI "                     const Uint8 *Uplane, int Upitch,
.BI "                     const Uint8 *Vplane, int Vpitch);
.fi
.SH DESCRIPTION
You can use 
.BR SDL_UpdateTexture
() as long as your pixel
data is a contiguous block of Y and U/V planes in the proper order, but
this function is available if your pixel data is not contiguous\[char46]

.SH FUNCTION PARAMETERS
.TP
.I texture
the texture to update\[char46]
.TP
.I rect
a pointer to the rectangle of pixels to update, or NULL to update the entire texture\[char46]
.TP
.I Yplane
the raw pixel data for the Y plane\[char46]
.TP
.I Ypitch
the number of bytes between rows of pixel data for the Y plane\[char46]
.TP
.I Uplane
the raw pixel data for the U plane\[char46]
.TP
.I Upitch
the number of bytes between rows of pixel data for the U plane\[char46]
.TP
.I Vplane
the raw pixel data for the V plane\[char46]
.TP
.I Vpitch
the number of bytes between rows of pixel data for the V plane\[char46]
.SH RETURN VALUE
Returns true on success or false on failure; call

.BR SDL_GetError
() for more information\[char46]

.SH THREAD SAFETY
This function should only be called on the main thread\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]

.SH SEE ALSO
.BR \(bu (3),
.BR SDL_UpdateNVTexture (3),
.BR \(bu (3),
.BR SDL_UpdateTexture (3)