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.TH SDL_zero 3 "SDL 3.2.8" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_zero \- Clear an object's memory to zero\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_stdinc\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
.fi
.SH DESCRIPTION
This is wrapper over 
.BR SDL_memset
 that handles calculating the
object size, so there's no chance of copy/paste errors, and the code is
cleaner\[char46]

This requires an object, not a pointer to an object, nor an array\[char46]

.SH THREAD SAFETY
It is safe to call this macro from any thread\[char46]

.SH AVAILABILITY
This macro is available since SDL 3\[char46]2\[char46]0\[char46]

.SH SEE ALSO
.BR \(bu (3),
.BR SDL_zerop (3),
.BR \(bu (3),
.BR SDL_zeroa (3)