XML2SSF(1) | General Commands Manual | XML2SSF(1) |
NAME¶
xml2ssf
— XML to
BioWare SSF converter
SYNOPSIS¶
xml2ssf |
[options] [input_file] output_file |
DESCRIPTION¶
xml2ssf
converts XML files created by the
ssf2xml(1) tool back into the BioWare SSF format. For a
more in-depth description of SSF files, please see the man page for the
ssf2xml(1) tool.
The format of the input XML is pretty simple and straight-forward.
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <ssf> <sound id="0" label="Attack" strref="66299">vs_fkillerf_attk</sound> <sound id="1" label="BattleCry1">vs_fkillerf_bat1</sound> <sound id="2" label="BattleCry2" strref="66301"></sound> <sound id="3" label="BattleCry3"></sound> </ssf>
The root element is “ssf”, with multiple “sound” elements as children. Each “sound” element requires an “id” property, specifying the index of the sound within the SSF file. Optionally, there can be a “strref” property, which denotes the string reference (StrRef) of the text line associated with the sound. The contents of the “sound” element is the filename (ResRef) of the sound file to play.
Because different BioWare games use slightly different versions of the SSF file format, the game for which to create the SSF file has to be specifying on the command line. Please note that the file versions have different requirements on the input data as well. These requirements are noted below.
OPTIONS¶
-h
--help
- Show a help text and exit.
--version
- Show version information and exit.
--nwn
- Create an SSF file fit for use within the game Neverwinter Nights. Sound filenames have to be 16 characters long or less.
--nwn2
- Create an SSF file fit for use within the game Neverwinter Nights 2. Sound filenames have to be 32 characters long or less.
--kotor
- Create an SSF file fit for use within the game Knights of the Old Republic. No sound filenames are allowed, only StrRefs.
--kotor2
- Create an SSF file fit for use within the game Knights of the Old Republic II. No sound filenames are allowed, only StrRefs.
- input_file
- The XML file to convert. If no input file is specified, the XML data is
read from
stdin
. The encoding of the XML stream must always be UTF-8. - output_file
- The SSF file will be written there.
EXAMPLES¶
Convert file1.xml into an SSF for Neverwinter Nights:
$ xml2ssf --nwn file1.xml
file2.ssf
Convert file1.xml into an SSF for Knights of the Old Republic:
$ xml2ssf --kotor file1.xml
file2.ssf
SEE ALSO¶
More information about the xoreos project can be found on its website.
AUTHORS¶
This program is part of the xoreos-tools package, which in turn is part of the xoreos project, and was written by the xoreos team. Please see the AUTHORS file for details.
April 21, 2016 | Debian |